- Divinity original sin 2 mona upgrade#
- Divinity original sin 2 mona mods#
- Divinity original sin 2 mona torrent#
Divinity original sin 2 mona mods#
Mods of the month Explore this month's nominated mods Discover chevron_right.Thank you for visiting, and I hope you enjoy this latest project!
This will probably be my last new class for some time, while I focus on supporting and improving all of my existing classes on the Workshop. Reapers Coast: Bree (trader in the market square, Driftwood)Īrx: Trader Jameson (market square of Arx main area, near the first Arx waypoint)Īll in all, I'm fairly pleased with how this one turned out, but I am of course open to suggestion and appreciate constructive criticism in order that I may improve all of my mods. In addition, I have added the "Basic" spell skillbooks and the "Blood Magic" skillbook to the treasure list and they should appear in the trade stock of:įort Joy: Mona (the diseased elf in the tent near to the gates) This class is available on character creation, and all Blood Magic spells will be available on casting "Blood Magic".
Divinity original sin 2 mona torrent#
Torrent of Blood: 3SP+Blood Magic: Throw an absolute torrent of 16 blood spears which will strike randomly in the target area, causing damage and setting Lacerated. Set 10 random cursed blood surfaces within the area. The power of blood infused with magic allows you to penetrate their magic armor.īlood Quake: 2 SP+Blood Magic: Move the very earth with your magic, causing physical damage and inflicting Lacerated on all enemies in the zone, briefly knocking them unconscious. In addition, you will have access to the extremely powerful Source infused Blood Magic, which will require source in addition to your vitality.īlood Control: 1SP+Blood Magic: Take control of your target's blood within their body, allowing you to influence their mind. Draw the blood from their wounds, dealing piercing damage and causing the target to fall briefly unconscious from the extreme blood loss. Razor's Edge: Conjure a large cloud of blood which will inflict hundreds of cuts across all enemies caught inside, dealing piercing damage and setting Lacerated.īlood Wound: Target must be a Lacerated enemy. River of Blood: Attack your enemies with a stream of magic infused blood, which will fork off to nearby targets. Inflict the Lacerated status, ignoring armor, and deal piercing damage. Lacerate: With a wave of your hand, open thousands of cuts across your target's body. Many Blood Magic spells will not affect enemies which have no blood, and those that do will not set their statuses. This will be much smaller than the activation cost, equivalent roughly to bleeding damage. In addition to requiring the Blood Magic status, each Blood Magic spell also has a Blood Cost to cast. Once used, you will have access to Blood Magic for the following 2 turns: Feedback is welcome on whether this is too low or too high, but it is intended to make it a tactical choice to utilise your Blood Magic at the expense of vitality, rather than just having overpowered abilities from the offset. At the moment, the damage is set to be a total of 35% of your maximum health, ignoring armor. When activated, you will wound yourself, empowering you to use your powerful Blood Magic abilities. In addition to the above, you will start with the ability "Blood Magic" which costs no memory slots and no action points. This status is essentially a "Bleeding" status that is not affected by armor.īlood Spears: Shoot sharp magical spears of blood at up to 3 enemies, dealing physical damage and setting Lacerated.īlood Explosion: Throw an orb of blood at an enemy, which will explode on impact dealing physical damage and creating a cursed blood surface.īlood Jump: Magically propel youself to a target location, creating a blood surface and setting Lacerated on enemies in the impact zone. The skills also often either inflict the status Lacerated, or otherwise only effect targets already afflicted with Lacerated. These are also not really any more or less powerful than vanilla skills, just different.
The class has some basic bloody spells, which are memorised as usual and take memory slots.
Therefore, to use your most powereful Blood spells, you must sacrifice some of your own vitality. Whereas vanilla Necros gain health through damaging enemies, the idea behind the Blood Mage is to use your own life force to empower your skills. The Blood Mage is different to the vanilla Necromancer, and so I've made the skills fit the "Special" category, rather than Necromancer. This is a class I really wanted to make for myself, and I feel like it's turned out more or less how I wanted. So, I've loved the idea of a Blood Mage since Dragon Age:Origins.